This is a follow-up question to a previous question I asked earlier, only I want to know what the absolute best way is to destroy mobs with mods automatically.
I would really like to protect my house from all the baddies at night, if that clarifies. If possible though, drops would be nice if there is a mod for that!
33 Answers
There are allot of mods (and a lot of methods) that come to mind. I'll try to list some of the easy to build and fun to see.
From the mod : ICBM
These are specifically designed to keep your base safe. You can program them to attack players or to only attack certain players and all mobs.
From the mod : Industrial craft
The Tesla coil.
From the mod : Thaumcraft
Iron Golem Guardians can be placed anywhere. When placed they will guard an area around their original location from hostile mobs, though not creepers. When crafted with the intelligence core the golems can be told to target specific mobs, this includes creepers. However when an iron golem attacks a creeper it will attempt to avoid the blast. Iron Golems also repair their damage twice as fast as the other golems. Iron Golem Guardians may also be given upgrades as shown below in the Golem upgrades section.
Please note that these golems are considered Tier 3 and require a great deal more research than the other golems
There are a lot of methods to get rid of mobs. I'm pretty sure i missed some of the fun ones but these are quite effective on their own.
2this answer uses the Feed the Beast unleashed modpack, but it contains mods that appear in the other "big" modpacks as well (like tekkit)
The Portal mod contains the Sentry Turret Which will shoot anything on sight. It might shoot you, though... so be careful with that.
- -not very strong
- -noisy and very talkative
- +ranged defense
- +free, does not require energy or additional resources to use and maintain
Inustrial craft's Tesla Coil does insane damage in a circular area, but is pretty high level and dangerous
- -can and probably will kill you
- -uses a LOT of power
- -pretty much requires a redstone toggling setup
- +extremely powerful ( 1 to 2 shot kills on everything except bosses)
- +relativy large area of effect (9x9)
The Force Field mod does exactly what you would think, surrounds your base in a forcefield.
- -can be difficult to set up
- -uses considerable amounts of power
- +extremely customizable
- +'safest' way of dealing with mobs
There is also tons and tons of weapons added by the modpack like the nano Saber which makes the diamond sword look like a twig. This is far from every option available to you in the modpack, just a few of varying levels of difficulty and effectiveness.
Out of the 3 I just listed I'd say the Force field is best once you understand the workings of mods.
Be warned, the modpack also adds mobs that can be more dangerous than the "vanilla" versions like the Angry Zombie being one
0I personally like using grinders from the mod Minefactory Reloaded (keep in mind it is only updated to 1.6.4 currently)