I'm playing the iPhone version of Final Fantasy Tactics: War of the Lions and I've got a level 25 samurai as one of my characters. He's doing significantly less damage than I would expect a class of its type to do. Ex. - My samurai and my ninja attack the exact same gray goblin. The samurai, equipped with the Murasame katana, does a measly 40 damage, while the ninja, equipped with 2 Ninja Blades, does 72 damage per hand.

The samurai's weapon power (WA) is 10, Bravery is 61, and his strength (PA) is 9. The ninja's weapon power is 8, and his strength is 10. Dual wielding of the ninja aside, why is the samurai hitting for so much less?

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3 Answers

Zodiac alignment can augment base damage either positively or negatively by 25%, 50%, or not at all. As such, assuming two characters have the exact same base damage despite differences in equipment, class, level, or otherwise and are attacking the same enemy, the character with poor zodiac alignment can do as little as 1/3 the damage of a character with good zodiac alignment.

 x = base damage 1.5x = damage with best zodiac alignment 0.5x = damage with worst zodiac alignment 

However, while people often confer all numerical anomalies to the complicated Zodiac system, there is a second, much more likely reason for your discrepancy: Katana damage (Samurai) is a function of Bravery while Ninja Sword damage (Ninja) is a function of speed.

Katana ........... damage = [(PA * Br) / 100] * WP XA = [(PA * Br) / 100] Ninja Sword ...... damage = [(PA + Sp) / 2] * WP XA = [(PA * Sp) / 2] 

Actual damage is typically PA * WP along with a single modifier. You can see here that Bravery directly reduces your Samurai's damage unless you have exactly 100 Bravery. Ninjas, on the other hand, can very easily use equipment to increase their Speed to improve their actual damage.

If the large discrepancy you witnessed occurred only once or just occasionally, you could attribute it to Zodiac alignment, and therefore luck. If you're consistently getting poor performance from your Samurai, it has everything to do with his stats.

That being said, the Samurai class is very demanding. You need a character with high Bravery and you need gear to support both Physical (PA) and Magic (MA) attack power; Faith bears little weight beyond resistance rolls for a Samurai. If you focus on high PA your Katana Draws will suffer, and if you focus on high MA your physical strikes will suffer.

Source: Aerostar's Battle Mechanics Guide v6.5

I'm answering outside my comfort zone here, but I still regularly play Final Fantasy Tactics for the PS1 and I remember the mechanics quite well. I've never played it for the iPhone so this may not be relavent.

That being said, if bravery and zodiac signs still play a part in the game, they may also be your culprit for the low damage output. If your Samurai character has a low zodiac compatibility with the target to be damaged, then the damage will be considerably less. Also if your Samurai has considerably less bravery than the Ninja, his damage will definitely be less.

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The Samurai is kind of a "all-around/balanced" class and the Ninja's more of a "high damage, low HP" class. I think the technical term for the ninja is "glass cannon."

The Ninja's always going to be one of your highest damage output classes per level, regardless of equipment. The only one that does better is perhaps the Calculator/Arithmetician (which is so overpowered it's not even funny...)

I never really found the Samurai to be a top-tier class choice, since the class special move has a chance of breaking his weapon. The Dragoon tends to be able to do damage from a distance with its special moves, and I believe equips heavier armor. The Geomancer's also generally a better choice, as it has a similar balanced defense but can use powerful abilities depending on the environment.

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