Some years ago, my liege (the King of Lombardy) managed to form the Holy Roman Empire as a Hereditary Aristocratic Empire. As an important vassal within the realm, I would like to see elective succession for the empire.
Cannot create 'Elective Succession in HRE' faction
However, I cannot start a faction to change succession type! I can push a claimant, or reduce crown authority within a kingdom within the empire, but no succession changes.
Prerequisites
Empire crown authority is minimal ("autonomous vassals"), I have no truce with my liege, and there are no other obvious impediments.
Which is in line with what the wiki has to say on forming an elective succession faction:
Elective Monarchy in [Title]
Without Conclave, requires lowest crown authority (Autonomous Vassals)
With Conclave, requires the council to have all voting powers
So it seems as though I should meet the requirements.
My liege could switch to elective succession
If I switch to my liege, Elective Monarchy is a valid succession law to switch to:
(above is HRE Emperor Inheritance view, not mine)
But it is still seemingly not a valid reason to start a faction.
Previous patches were noted for having "too much elective", and it seems as this was toned down. However, I should still meet the requirements. So why can't I as a vassal push for Elective Succession in HRE?
Succession by Feudal Elective Section in 00_factions.txt
Relevant sections of 00_factions.txt; that is, the plotter scope and target. Wall of text ahead:
# Institute Succession by Feudal Elective faction_succ_feudal_elective = { type = liege_titles warning_level = 0.7 # At this level of faction power we give player an alert. Set to 0 for no alerts. # Plotter scope potential = { prisoner = no is_ruler = yes independent = no is_landed = yes is_adult = yes primary_title = { holy_order = no } OR = { NOT = { has_dlc = "Zeus" } is_voter = no liege = { OR = { is_council_content = no NOT = { primary_title = { has_law = war_voting_power_1 } } } } } NOT = { trait = incapable } liege = { NOT = { government = chinese_imperial_government } primary_title = { has_law = law_voting_power_1 has_law = banish_voting_power_1 has_law = execution_voting_power_1 has_law = revoke_title_voting_power_1 has_law = grant_title_voting_power_1 has_law = imprison_voting_power_1 has_law = war_voting_power_1 } is_vice_royalty = no is_feudal = yes OR = { year = 1350 primary_title = { is_tribal_type_title = no } NOT = { culture = ROOT } NOT = { religion = ROOT } } NOT = { any_demesne_title = { temporary = yes } } } NOT = { religion_group = muslim } primary_title = { higher_tier_than = BARON } NOT = { in_faction = faction_succ_seniority } NOT = { in_faction = faction_succ_primogeniture } NOT = { in_faction = faction_succ_gavelkind } OR = { # Is not affected by a Crown Law title NOT = { crownlaw_title = { always = yes } } # The Crown Law title holder is my liege crownlaw_title = { holder_scope = { ROOT = { liege = { character = PREVPREV } } } } # The Crown Law title allows vassal infighting crownlaw_title = { NOT = { OR = { has_law = crown_authority_2 has_law = crown_authority_3 has_law = crown_authority_4 } } } } NOT = { has_character_modifier = faction_succ_feudal_elective_ultimatum_timer } } # Target scope allow = { is_law_potential = succ_feudal_elective is_law_allowed = succ_feudal_elective NOR = { has_law = succ_feudal_elective AND = { has_law = succession_voting_power_1 has_law = succ_feudal_elective } } OR = { is_primary_holder_title = yes higher_tier_than = DUKE } holder_scope = { NOT = { any_war = { war_title = ROOT using_cb = change_feudal_elective_succession_law } } NOT = { reverse_has_opinion_modifier = { who = FROM modifier = opinion_coerced_into_leaving_faction } } } } Omitted are the joining scopes and AI weighting.
Note: I don't have Conclave DLC, which changes how council/vassal demands are handled
1 Answer
It actually requires Conclave as the demands are like this in common\objectives\00_factions.txt:
primary_title = { has_law = law_voting_power_1 has_law = banish_voting_power_1 has_law = execution_voting_power_1 has_law = revoke_title_voting_power_1 has_law = grant_title_voting_power_1 has_law = imprison_voting_power_1 has_law = war_voting_power_1 } This is bugged since 2.7.1. I'm not sure whether this has been fixed in yesterday's 2.8.2 patch, if you could post your 00_factions.txt I could probably help you further. If you're not playing Ironman, you could edit this file by creating a minimod fixing the issue.


